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		<id>https://terra.mrangel.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moore850</id>
		<title>Terra - User contributions [en-gb]</title>
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		<updated>2026-06-18T13:15:54Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://terra.mrangel.info/index.php?title=Fences&amp;diff=1438</id>
		<title>Fences</title>
		<link rel="alternate" type="text/html" href="https://terra.mrangel.info/index.php?title=Fences&amp;diff=1438"/>
				<updated>2011-05-24T18:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Moore850: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fencing activity can be seen in various locations with or without gang activity. &lt;br /&gt;
&lt;br /&gt;
==Individual Fences==&lt;br /&gt;
&lt;br /&gt;
Without gang activity, fencing is individual, disorganized as expected, with characters frequenting large public places such as train stations and stadiums, where there are lots of customers and easy escape routes.  Individuals fence smaller items legitimately, and may try to scam fencing of larger items not currently in their possession.  Individual fences are rarely prosecuted because it's so hard to catch this activity, but recipients of counterfeit services often mete out their own justice on repeated purveyors of fake goods.&lt;br /&gt;
&lt;br /&gt;
==Gang Fences==&lt;br /&gt;
&lt;br /&gt;
Gang fencing is a large, organized effort bringing in all sorts of goods from counterfeit media and trinkets all the way up to drugs, big ticket items, political favors/influence and counterfeit money.  For a price, anything can be had at a gang fence, but the penalty will be severe, potentially as severe as if the buyer were in the gang itself.&lt;br /&gt;
&lt;br /&gt;
A gang fence a physical location to warehouse the fenced goods, but rarely would it exist as a standalone operation.  Typically you'd expect to see a gang fence attached as a hidden extension to a legitimate place of business.&lt;br /&gt;
&lt;br /&gt;
Business is rarely done directly at the gang fence warehouse location, so individual fences may be fronting for the gang fence.  It is extremely difficult to tell when you are purchasing something from a real gang fence, or when an individual is merely trying to scam you for the money and doesn't actually have the property.  Also, purchased big ticket items may be trackable by police as part of ongoing sting operations to bust up gang fences, hence the severe penalty -- if you don't tell the police once they catch you, then you'll go to jail; if you do tell them, then in/after jail the gang will be after you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gang Culture]]&lt;/div&gt;</summary>
		<author><name>Moore850</name></author>	</entry>

	<entry>
		<id>https://terra.mrangel.info/index.php?title=Fences&amp;diff=1437</id>
		<title>Fences</title>
		<link rel="alternate" type="text/html" href="https://terra.mrangel.info/index.php?title=Fences&amp;diff=1437"/>
				<updated>2011-05-24T18:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Moore850: Created page with &amp;quot;  Category:Gang Culture&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gang Culture]]&lt;/div&gt;</summary>
		<author><name>Moore850</name></author>	</entry>

	<entry>
		<id>https://terra.mrangel.info/index.php?title=Terra_Quest&amp;diff=15</id>
		<title>Terra Quest</title>
		<link rel="alternate" type="text/html" href="https://terra.mrangel.info/index.php?title=Terra_Quest&amp;diff=15"/>
				<updated>2011-05-24T18:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;Moore850: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the distant future, a corrupt and decadent church rules the known worlds through the twin iron fists of the holy inquisition, and a lock-down on the secrets of interstellar travel.&lt;br /&gt;
&lt;br /&gt;
=Terra Quest ...=&lt;br /&gt;
&lt;br /&gt;
It was an RPG, a long time ago, set in a bizarre far-future world.&lt;br /&gt;
Now, I'm going to be writing a novel set in the same universe, and running more games.&lt;br /&gt;
&lt;br /&gt;
This is our sourcebook. If you've got imagination and stuff, please help me write it :)&lt;br /&gt;
&lt;br /&gt;
In the unlikely event I can print and sell this, all monies get divided up between all contributors based on wordcount.&lt;br /&gt;
&lt;br /&gt;
=Read Me First=&lt;br /&gt;
Before adding some things, at least check out:&lt;br /&gt;
* The current year is 844 by the [[Divine Calendar]].&lt;br /&gt;
* Some planets have their own language, but most people speak [[Esperanto]]&lt;br /&gt;
* There is no [[Alien life]].&lt;br /&gt;
* Travel between planets is by [[Temple ship]] or [[discontinuous transit]] - the distance between two stars is never important.&lt;br /&gt;
* The only law that is common between all planets is [[Ecclesiastical Law]].&lt;br /&gt;
* Technology is not considered mystical or magical, just complex, in the majority of places and by the great majority of people.&lt;br /&gt;
* All in all, for most people, life is pretty good, if a little boring.&lt;br /&gt;
* When things get out of the ordinary, they tend to spiral out of control rapidly.&lt;br /&gt;
&lt;br /&gt;
=names=&lt;br /&gt;
Only started today, and already we've got 3 names floating around.&lt;br /&gt;
*Terra Quest - An RPG on which the new version of TQ is based&lt;br /&gt;
*TQ - The current name for the universe we're creating, until we think of something better&lt;br /&gt;
*Terra - Where TQ meets earth. This wiki.&lt;br /&gt;
&lt;br /&gt;
=Start Here=&lt;br /&gt;
To start editing, you'll probably want to edit an existing page or add a page in one of the following categories.&lt;br /&gt;
&lt;br /&gt;
==The Backgrounds==&lt;br /&gt;
*[[:Category: Technology]]&lt;br /&gt;
*[[:Category: Cartology]]&lt;br /&gt;
*[[:Category: Theology]]&lt;br /&gt;
*[[:Category: Sociology]]&lt;br /&gt;
==The Game==&lt;br /&gt;
*[[:Category: Ludography]]&lt;br /&gt;
*[[:Category: Biography]]&lt;br /&gt;
*[[:Category: Tragiography]]&lt;br /&gt;
*[[:Category: Gang culture]]&lt;/div&gt;</summary>
		<author><name>Moore850</name></author>	</entry>

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