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		<id>https://terra.mrangel.info/index.php?action=history&amp;feed=atom&amp;title=Allentria_Duelling_Code</id>
		<title>Allentria Duelling Code - Revision history</title>
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		<updated>2026-06-18T12:20:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=462&amp;oldid=prev</id>
		<title>Angel at 15:54, 1 April 2007</title>
		<link rel="alternate" type="text/html" href="https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=462&amp;oldid=prev"/>
				<updated>2007-04-01T15:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:54, 1 April 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Allentria Duelling Code has been variously described as labyrinthine, unfair and insanely dangerous. Of course it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isnt &lt;/del&gt;described this way in front of the Allentria as insulting the code can be construed as a challenge&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Allentria Duelling Code has been variously described as labyrinthine, unfair and insanely dangerous. Of course it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn't &lt;/ins&gt;described this way in front of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Allentria&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;as insulting the code can be construed as a challenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The code itself is freely availiable to anyone, in a handy 370 page document etched onto three foot square tablets. The Allentria offer a specialist consultation service to people affected by the code... as long as theyre a member, everyone else involved has to puzzle the bizzare legalese, obscure cross references, long rambling non-sequitors and of course the bit which for some reason is in a hieroglyphic language seemingly made of stick insects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons for challenging someone to a duel are myriad, so with the right legal aid you can pretty much get away with challenging someone whatever the reason. Examples include a duel where a challenge was issued under the pretext that the Lasting Emotional Harm clause applied to Feng Shui and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reciever &lt;/del&gt;of the challenge was stood in the way of the challengers positive chi.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The code itself is freely available to anyone, in a handy 370 page document etched onto three foot square tablets. The Allentria offer a specialist consultation service to people affected by the code... as long as theyre a member, everyone else involved has to puzzle the bizarre legalese, obscure cross references, long rambling non-sequiturs and of course the bit which for some reason is in a hieroglyphic language seemingly made of stick insects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dueling methods themselves are usually bloodless affairs, although property damage is sometimes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incrued, the &lt;/del&gt;reason for this is that duels between Allentsi, although rare, do occur and are usually whipped up into a sort of spectator sport for members (who can request witness to a duel and, you guessed it, turning someone down without a good reason is grounds for a challenge). The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reciever &lt;/del&gt;of the challenge gets to pick the method, however many dueling methods are only applicable in certain situations, and if the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reciever &lt;/del&gt;does not select a valid method in about 10 minutes the challenger gets to pick. This is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularily &lt;/del&gt;advantageous against non members who may not realise that they have been challenged under one of the codes more obscure ways of issuing a challenge (such as getting the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reciever &lt;/del&gt;a certain drink).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons for challenging someone to a duel are myriad, so with the right legal aid you can pretty much get away with challenging someone whatever the reason. Examples include a duel where a challenge was issued under the pretext that the Lasting Emotional Harm clause applied to Feng Shui and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;receiver &lt;/ins&gt;of the challenge was stood in the way of the challengers positive chi. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While such a challenge would be illegal in many areas (especially within the [[Federation of Known Worlds]], who are mostly against duelling in general]]), on worlds where the Allentria have a strong governmental presence these rules are often adopted into planetary law.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dueling methods themselves are usually bloodless affairs, although property damage is sometimes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incurred. The &lt;/ins&gt;reason for this is that duels between &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Allentsi&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, although rare, do occur and are usually whipped up into a sort of spectator sport for members (who can request witness to a duel and, you guessed it, turning someone down without a good reason is grounds for a challenge). The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;receiver &lt;/ins&gt;of the challenge gets to pick the method, however many dueling methods are only applicable in certain situations, and if the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;receiver &lt;/ins&gt;does not select a valid method in about 10 minutes the challenger gets to pick. This is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly &lt;/ins&gt;advantageous against non members&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;who may not realise that they have been challenged under one of the codes more obscure ways of issuing a challenge (such as getting the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;receiver &lt;/ins&gt;a certain drink).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dueling methods include;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dueling methods include;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trial of Artillery&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;The participants take artillery pieces of an agreed classification to an uninhabited planetoid, set them up and fire them, recallibrate and repeat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the &lt;/del&gt;first one to destroy the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponents &lt;/del&gt;artillery piece wins. The advantage of this method is the hillarity of watching your opponent try to find an obselete anti-installation cannon on short notice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;Trial of Artillery&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The participants take artillery pieces of an agreed classification to an uninhabited planetoid, set them up and fire them, recallibrate and repeat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/ins&gt;first one to destroy the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponent's &lt;/ins&gt;artillery piece wins. The advantage of this method is the hillarity of watching your opponent try to find an obselete anti-installation cannon on short notice&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This is one form of duel which can be used to settle disputes involving multiple parties, with up to 6 combatants in the same system being legal&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tumbling Sphere&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;The participants grapple in the centre of a hologramatic sphere in zero-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gee&lt;/del&gt;, at a signal they push apart, trying to throw their opponent into a bad position&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, when &lt;/del&gt;they leave the sphere (completely, although this is rarely actually said) they can draw and fire a small las&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;pistol from a belt holster. Due to the low power of the weapons serious injuries are rare but accidents do happen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;Tumbling Sphere&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The participants grapple in the centre of a hologramatic sphere in zero-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;G&lt;/ins&gt;, at a signal they push apart, trying to throw their opponent into a bad position&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When &lt;/ins&gt;they leave the sphere (completely, although this is rarely actually said) they can draw and fire a small &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;las pistol&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;from a belt holster. Due to the low power of the weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the minimum range imposed by the sphere &lt;/ins&gt;serious injuries are rare&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;but accidents do happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Dragon Run&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;The participants are each required to provide a shotgun with a variant of dragons breath rounds, and are provided with a rocket powered sled. Although the sleds are not massively powerful they can get going pretty fast. The two competitiors (armoured fortunately) then race towards a predefined goal, getting rid of anything in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theyre &lt;/del&gt;way with the shotguns, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/del&gt;it is forbidden to directly shoot your opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;The Dragon Run&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The participants are each required to provide a shotgun with a variant of dragons breath rounds, and are provided with a rocket powered sled. Although the sleds are not massively powerful they can get going pretty fast. The two competitiors (armoured fortunately) then race towards a predefined goal, getting rid of anything in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;way with the shotguns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/ins&gt;, it is forbidden to directly shoot your opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angel</name></author>	</entry>

	<entry>
		<id>https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=459&amp;oldid=prev</id>
		<title>Angel: Allentria Dueling Code moved to Allentria Duelling Code: spelling</title>
		<link rel="alternate" type="text/html" href="https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=459&amp;oldid=prev"/>
				<updated>2007-04-01T15:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Allentria_Dueling_Code&quot; class=&quot;mw-redirect&quot; title=&quot;Allentria Dueling Code&quot;&gt;Allentria Dueling Code&lt;/a&gt; moved to &lt;a href=&quot;/Allentria_Duelling_Code&quot; title=&quot;Allentria Duelling Code&quot;&gt;Allentria Duelling Code&lt;/a&gt;: spelling&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:39, 1 April 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en-GB&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Angel</name></author>	</entry>

	<entry>
		<id>https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=461&amp;oldid=prev</id>
		<title>Dave at 14:44, 31 March 2007</title>
		<link rel="alternate" type="text/html" href="https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=461&amp;oldid=prev"/>
				<updated>2007-03-31T14:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:44, 31 March 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Allentria Duelling Code has been variously described as labyrinthine, unfair and insanely dangerous. Of course it isnt described this way in front of the Allentria as insulting the code can be construed as a challenge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Allentria Duelling Code has been variously described as labyrinthine, unfair and insanely dangerous. Of course it isnt described this way in front of the Allentria as insulting the code can be construed as a challenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The code itself is freely availiable to anyone, in a handy 370 page document etched onto three foot square tablets. The Allentria offer a specialist consultation service to people affected by the code... as long as theyre a member, everyone else involved has to puzzle the bizzare legalese, obscure cross references, long rambling non-sequitors and of course the bit which for some reason is in a hieroglyphic language seemingly made of stick insects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The code itself is freely availiable to anyone, in a handy 370 page document etched onto three foot square tablets. The Allentria offer a specialist consultation service to people affected by the code... as long as theyre a member, everyone else involved has to puzzle the bizzare legalese, obscure cross references, long rambling non-sequitors and of course the bit which for some reason is in a hieroglyphic language seemingly made of stick insects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons for challenging someone to a duel are myriad, so with the right legal aid you can pretty much get away with challenging someone whatever the reason. Examples include a duel where a challenge was issued under the pretext that the Lasting Emotional Harm clause applied to Feng Shui and the reciever of the challenge was stood in the way of the challengers positive chi.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reasons for challenging someone to a duel are myriad, so with the right legal aid you can pretty much get away with challenging someone whatever the reason. Examples include a duel where a challenge was issued under the pretext that the Lasting Emotional Harm clause applied to Feng Shui and the reciever of the challenge was stood in the way of the challengers positive chi.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dueling methods themselves are usually bloodless affairs, although property damage is sometimes incrued, the reason for this is that duels between Allentsi, although rare, do occur and are usually whipped up into a sort of spectator sport for members (who can request witness to a duel and, you guessed it, turning someone down without a good reason is grounds for a challenge). The reciever of the challenge gets to pick the method, however many dueling methods are only applicable in certain situations, and if the reciever does not select a valid method in about 10 minutes the challenger gets to pick. This is particularily advantageous against non members who may not realise that they have been challenged under one of the codes more obscure ways of issuing a challenge (such as getting the reciever a certain drink).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dueling methods themselves are usually bloodless affairs, although property damage is sometimes incrued, the reason for this is that duels between Allentsi, although rare, do occur and are usually whipped up into a sort of spectator sport for members (who can request witness to a duel and, you guessed it, turning someone down without a good reason is grounds for a challenge). The reciever of the challenge gets to pick the method, however many dueling methods are only applicable in certain situations, and if the reciever does not select a valid method in about 10 minutes the challenger gets to pick. This is particularily advantageous against non members who may not realise that they have been challenged under one of the codes more obscure ways of issuing a challenge (such as getting the reciever a certain drink).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dueling methods include;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dueling methods include;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trial of Artillery: The participants take artillery pieces of an agreed classification to an uninhabited planetoid, set them up and fire them, recallibrate and repeat, the first one to destroy the opponents artillery piece wins. The advantage of this method is the hillarity of watching your opponent try to find an obselete anti-installation cannon on short notice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trial of Artillery: The participants take artillery pieces of an agreed classification to an uninhabited planetoid, set them up and fire them, recallibrate and repeat, the first one to destroy the opponents artillery piece wins. The advantage of this method is the hillarity of watching your opponent try to find an obselete anti-installation cannon on short notice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tumbling Sphere: The participants grapple in the centre of a hologramatic sphere in zero-gee, at a signal they push apart, trying to throw their opponent into a bad position, when they leave the sphere (completely, although this is rarely actually said) they can draw and fire a small las-pistol from a belt holster. Due to the low power of the weapons serious injuries are rare but accidents do happen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tumbling Sphere: The participants grapple in the centre of a hologramatic sphere in zero-gee, at a signal they push apart, trying to throw their opponent into a bad position, when they leave the sphere (completely, although this is rarely actually said) they can draw and fire a small las-pistol from a belt holster. Due to the low power of the weapons serious injuries are rare but accidents do happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Dragon Run: The participants are each required to provide a shotgun with a variant of dragons breath rounds, and are provided with a rocket powered sled. Although the sleds are not massively powerful they can get going pretty fast. The two competitiors (armoured fortunately) then race towards a predefined goal, getting rid of anything in theyre way with the shotguns, however it is forbidden to directly shoot your opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Dragon Run: The participants are each required to provide a shotgun with a variant of dragons breath rounds, and are provided with a rocket powered sled. Although the sleds are not massively powerful they can get going pretty fast. The two competitiors (armoured fortunately) then race towards a predefined goal, getting rid of anything in theyre way with the shotguns, however it is forbidden to directly shoot your opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dave</name></author>	</entry>

	<entry>
		<id>https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=460&amp;oldid=prev</id>
		<title>Dave: Page Creation: Please add more methods</title>
		<link rel="alternate" type="text/html" href="https://terra.mrangel.info/index.php?title=Allentria_Duelling_Code&amp;diff=460&amp;oldid=prev"/>
				<updated>2007-03-31T14:42:51Z</updated>
		
		<summary type="html">&lt;p&gt;Page Creation: Please add more methods&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Allentria Duelling Code has been variously described as labyrinthine, unfair and insanely dangerous. Of course it isnt described this way in front of the Allentria as insulting the code can be construed as a challenge.&lt;br /&gt;
The code itself is freely availiable to anyone, in a handy 370 page document etched onto three foot square tablets. The Allentria offer a specialist consultation service to people affected by the code... as long as theyre a member, everyone else involved has to puzzle the bizzare legalese, obscure cross references, long rambling non-sequitors and of course the bit which for some reason is in a hieroglyphic language seemingly made of stick insects.&lt;br /&gt;
The reasons for challenging someone to a duel are myriad, so with the right legal aid you can pretty much get away with challenging someone whatever the reason. Examples include a duel where a challenge was issued under the pretext that the Lasting Emotional Harm clause applied to Feng Shui and the reciever of the challenge was stood in the way of the challengers positive chi.&lt;br /&gt;
The dueling methods themselves are usually bloodless affairs, although property damage is sometimes incrued, the reason for this is that duels between Allentsi, although rare, do occur and are usually whipped up into a sort of spectator sport for members (who can request witness to a duel and, you guessed it, turning someone down without a good reason is grounds for a challenge). The reciever of the challenge gets to pick the method, however many dueling methods are only applicable in certain situations, and if the reciever does not select a valid method in about 10 minutes the challenger gets to pick. This is particularily advantageous against non members who may not realise that they have been challenged under one of the codes more obscure ways of issuing a challenge (such as getting the reciever a certain drink).&lt;br /&gt;
Dueling methods include;&lt;br /&gt;
Trial of Artillery: The participants take artillery pieces of an agreed classification to an uninhabited planetoid, set them up and fire them, recallibrate and repeat, the first one to destroy the opponents artillery piece wins. The advantage of this method is the hillarity of watching your opponent try to find an obselete anti-installation cannon on short notice.&lt;br /&gt;
Tumbling Sphere: The participants grapple in the centre of a hologramatic sphere in zero-gee, at a signal they push apart, trying to throw their opponent into a bad position, when they leave the sphere (completely, although this is rarely actually said) they can draw and fire a small las-pistol from a belt holster. Due to the low power of the weapons serious injuries are rare but accidents do happen.&lt;br /&gt;
The Dragon Run: The participants are each required to provide a shotgun with a variant of dragons breath rounds, and are provided with a rocket powered sled. Although the sleds are not massively powerful they can get going pretty fast. The two competitiors (armoured fortunately) then race towards a predefined goal, getting rid of anything in theyre way with the shotguns, however it is forbidden to directly shoot your opponent.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>	</entry>

	</feed>