Difference between revisions of "Transnet Publication"

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(Created page with "A company specialising in the transfer of music and video between worlds. As media files are large, and therefore expensive to transfer, they are not normally included in [[ghost...")
 
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A company specialising in the transfer of music and video between worlds. As media files are large, and therefore expensive to transfer, they are not normally included in [[ghostnet]] mirroring. In addition, the common ghostnets provide no mechanism for providing access logs back to the source world; making any kind of paid-for content or DRM impossible.
 
A company specialising in the transfer of music and video between worlds. As media files are large, and therefore expensive to transfer, they are not normally included in [[ghostnet]] mirroring. In addition, the common ghostnets provide no mechanism for providing access logs back to the source world; making any kind of paid-for content or DRM impossible.
  
Transnet (originally known as ''Trancenet'', a company selling self-hypnosis instruction recordings) managed to get around this problem by embedding encrypted data-chunks in the ghostnet mirrors, and then decrypting the data within the systems of a [[worldnet]] node on the client world. As the size of their payload grew, they have been slowly prohibited from using the ghostnet mirrors in this way on many worlds, but have since set up their own fleet of [[cruiser]]s carrying disks, or paid the mirror maintainers for the capacity they use. (On some worlds, notably [[Califrey]] and [[Alpair]], they get free capacity on the world's ghostnet mirrors in exchange for running [[shadownet]] stations on worlds where they have a physical office, and carrying their upstream traffic on dedicated ships to improve the networks' efficiency)
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Transnet (originally known as ''Trancenet'', a company selling self-hypnosis instruction recordings) managed to get around this problem by embedding encrypted data-chunks in the ghostnet mirrors, and then decrypting the data within the systems of a [[worldnet]] node on the client world. As the size of their payload grew, they have been slowly prohibited from using the ghostnet mirrors in this way on many worlds, but have since set up their own fleet of [[cruiser]]s carrying disks, or paid the mirror maintainers for the capacity they use. (On some worlds, notably [[Callifrey]] and [[Alpair]], they get free capacity on the world's ghostnet mirrors in exchange for running [[shadownet]] stations on worlds where they have a physical office, and carrying their upstream traffic on dedicated ships to improve the networks' efficiency)
  
 
Now the company makes none of their own content, but takes a 22% commission for acting as a second ''alternative'' ghostnet carrying media and premium content; a company can easily create an effectively [[multi-homed]] worldnet site across 89 worlds at no initial cost.
 
Now the company makes none of their own content, but takes a 22% commission for acting as a second ''alternative'' ghostnet carrying media and premium content; a company can easily create an effectively [[multi-homed]] worldnet site across 89 worlds at no initial cost.
  
 
[[Category:Corporations]][[Category: Information networks]]
 
[[Category:Corporations]][[Category: Information networks]]

Latest revision as of 16:28, 23 August 2011

A company specialising in the transfer of music and video between worlds. As media files are large, and therefore expensive to transfer, they are not normally included in ghostnet mirroring. In addition, the common ghostnets provide no mechanism for providing access logs back to the source world; making any kind of paid-for content or DRM impossible.

Transnet (originally known as Trancenet, a company selling self-hypnosis instruction recordings) managed to get around this problem by embedding encrypted data-chunks in the ghostnet mirrors, and then decrypting the data within the systems of a worldnet node on the client world. As the size of their payload grew, they have been slowly prohibited from using the ghostnet mirrors in this way on many worlds, but have since set up their own fleet of cruisers carrying disks, or paid the mirror maintainers for the capacity they use. (On some worlds, notably Callifrey and Alpair, they get free capacity on the world's ghostnet mirrors in exchange for running shadownet stations on worlds where they have a physical office, and carrying their upstream traffic on dedicated ships to improve the networks' efficiency)

Now the company makes none of their own content, but takes a 22% commission for acting as a second alternative ghostnet carrying media and premium content; a company can easily create an effectively multi-homed worldnet site across 89 worlds at no initial cost.