Difference between revisions of "Terra Quest"

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In the distant future, a corrupt and decadent church rules the known worlds through the twin iron fists of the holy inquisition, and a lock-down on the secrets of interstellar travel.
  
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
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It was an RPG, a long time ago, set in a bizarre far-future world.
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Now, I'm going to be writing a novel set in the same universe, and running more games.
  
== Getting started ==
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This is our sourcebook. If you've got imagination and stuff, please help me write it :)
  
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]
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'''Current Events''':
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]
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* [[User:Angel|Angel]]'s has a [[:Category:Games Seeking Players|number of RPGs]] ready to run, either in Lancaster or with the Tabletop Forge online environment.  
* [http://mail.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
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=Read Me First=
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Before adding some things, at least check out:
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* The most powerful organisation is the [[Church]];
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** They prefer a 'hands off' approach and don't micro-manage the affairs of every planet, so there are still occasionally wars.
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** The only law that is common between all planets is [[Ecclesiastical Law]].
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** The [[Bible]] has changed beyond recognition from anything in the present day
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* Other powerful factions include the [[Federation of Known Worlds]] and [[Vermendanyan Empire]].
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* The current year is 842 by the [[Divine Calendar]]; the years count down, and [[:Category:History|recorded history]] is mixed in with mythology beyond the last few centuries.
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* Some planets have their [[:Category:Language|own languages]], but most people speak [[Esperanto]]
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* There is no [[Alien life]] ... but there's a few items being discovered that suggest there once was
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* Travel between planets is by [[Temple ship]] or [[discontinuous transit]] - the distance between two stars is never important.
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* Technology is not considered mystical or magical, just complex, in the majority of places and by the great majority of people.
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* All in all, for most people, life is pretty good, if a little boring.
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* When things get out of the ordinary, they tend to spiral out of control rapidly.
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=names=
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A few names which may need clarifying:
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*Terra Quest - An RPG on which the new version of TQ is based
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*TQ - The current name for the universe we're creating, until we think of something better
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*Terra - Where TQ meets earth. This wiki.
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=Start Here=
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To start editing, you'll probably want to edit an existing page or add a page in one of the following categories.
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==The Backgrounds==
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*[[:Category: Technology]] - Sciences, and things that people have made
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*[[:Category: Cartology]] - Planets, stars and cities; all the places you could go
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*[[:Category: Theology]] - Religion, the church, and mythology
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*[[:Category: Sociology]] - People, culture and history
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==The Game==
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At some point in the future, these categories will be used to document the rules systems I use to run TQ.
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*[[:Category: Ludography]] - Dice mechanics and other rules
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*[[:Category: Biography]] - Characters, character sheets and roleplaying
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*[[:Category: Tragiography]] - Drama, plotting and how to run a game

Latest revision as of 09:29, 4 July 2012

In the distant future, a corrupt and decadent church rules the known worlds through the twin iron fists of the holy inquisition, and a lock-down on the secrets of interstellar travel.

It was an RPG, a long time ago, set in a bizarre far-future world. Now, I'm going to be writing a novel set in the same universe, and running more games.

This is our sourcebook. If you've got imagination and stuff, please help me write it :)

Current Events:

  • Angel's has a number of RPGs ready to run, either in Lancaster or with the Tabletop Forge online environment.

Read Me First

Before adding some things, at least check out:

  • The most powerful organisation is the Church;
    • They prefer a 'hands off' approach and don't micro-manage the affairs of every planet, so there are still occasionally wars.
    • The only law that is common between all planets is Ecclesiastical Law.
    • The Bible has changed beyond recognition from anything in the present day
  • Other powerful factions include the Federation of Known Worlds and Vermendanyan Empire.
  • The current year is 842 by the Divine Calendar; the years count down, and recorded history is mixed in with mythology beyond the last few centuries.
  • Some planets have their own languages, but most people speak Esperanto
  • There is no Alien life ... but there's a few items being discovered that suggest there once was
  • Travel between planets is by Temple ship or discontinuous transit - the distance between two stars is never important.
  • Technology is not considered mystical or magical, just complex, in the majority of places and by the great majority of people.
  • All in all, for most people, life is pretty good, if a little boring.
  • When things get out of the ordinary, they tend to spiral out of control rapidly.

names

A few names which may need clarifying:

  • Terra Quest - An RPG on which the new version of TQ is based
  • TQ - The current name for the universe we're creating, until we think of something better
  • Terra - Where TQ meets earth. This wiki.

Start Here

To start editing, you'll probably want to edit an existing page or add a page in one of the following categories.

The Backgrounds

The Game

At some point in the future, these categories will be used to document the rules systems I use to run TQ.